Halo game designer and world’s foremost authority on plasma rifle projectile speeds, Jaime specializes in crafting and tuning a game’s “thirty seconds of fun,” the core gameplay cycle that provides the foundation for everything else. It is said that he draws life-energy directly from empty white boards.
Games
Destiny, Halo: The Master Chief Collection, inFAMOUS: Second Son, inFAMOUS: Festival of Blood, Halo: Reach, Halo 3, Halo 2: Multiplayer Map Pack, Halo 2, Halo: Combat Evolved, Myth II: Soulblighter
“All game design is psychological manipulation; designers have a moral obligation to their players to work for their benefit.”