We are seeking a Test Manager who is a critical thinker ready to play a key role qualifying our project releases and ensuring a high-quality customer experience. The ideal candidate will bridge development teams to implement and effectively utilize QA resources. We need someone who is comfortable working in an exciting environment with rapidly changing … Continue reading Test Manager
We're looking for a Lead System Designer to take primary responsibility for designing, implementing and tuning a variety of game mechanics, including controls, combat and other player-facing systems. On our team, Designers have a hybrid role, requiring both creative vision and the technical proficiency to bring that vision to life. Responsibilities Work with the Game … Continue reading Lead System Designer
We're looking for an Environment Artist capable of using our powerful procedural architecture system to build convincing and authentic environments. Due to the technical nature of our world-building tools, discipline and organization are just as important as artistic skills. Responsibilities Leverage our procedural architecture system to build environments from components in creative ways, imagining an … Continue reading Environment Artist
We're looking for a Mission Designer to design and implement missions as part of a historically-based story campaign, focusing on the player's emotional engagement and detailed authenticity. On our team, Mission Designers have a hybrid role, requiring both creative vision and technical proficiency to bring that vision to life. Responsibilities Work with the Campaign Director … Continue reading Mission Designer
We're looking for a Lead Engineer to organize, oversee and optimize the work of the Engineering Team throughout the development process. Our ideal candidate will have the curiosity to tackle cutting-edge technical challenges, the experience to apply tried-and-true solutions, and the discipline to determine the difference. Responsibilities Work with the Technical Director and other leads … Continue reading Lead Engineer
Highwire is excited to be a part of the Perp Games VR Advent calendar this year! Enjoy our Christmas Eve video and have yourself a Marty Little Christmas... To enter to win a signed copy of the Golem soundtrack, reply to the official advent Tweet. As it's Music in #VR today, we're giving away a … Continue reading Peace on Earth Advent Calendar – Day #24
In the world of Golem there are no proper names; Everyone is named after a common object or action. Like "Scratch" or "Pocket," for example. Well, Twine has a friend named Patch that lives down the road. His house is infested with dunebugs that chew holes in his socks, but he doesn't know what to do about … Continue reading Golem v1.02 Patch Notes
Left-hand mode, control options, bug fixes and more
See the new trailer!
Highwire Games is looking to fill a few positions for our next project. Think you have what it takes to step out onto the wire with us?