We're looking for a Lead System Designer to take primary responsibility for designing, implementing and tuning a variety of game mechanics, including controls, combat and other player-facing systems. On our team, Designers have a hybrid role, requiring both creative vision and the technical proficiency to bring that vision to life. Responsibilities Work with the Game … Continue reading Lead System Designer
We're looking for a Senior Environment Artist capable of using our powerful procedural architecture system to build convincing and authentic environments. Due to the technical nature of our world-building tools, discipline and organization are just as important as artistic skill. Responsibilities Leverage our procedural architecture system to build environments from components in creative ways, imagining … Continue reading Senior Environment Artist
We're looking for a Lead Mission Designer to design and implement missions as part of a historically-based story campaign, focusing on the player's emotional engagement and detailed authenticity. On our team, Mission Designers have a hybrid role, requiring both creative vision and the technical proficiency to bring that vision to life. Responsibilities Work with the … Continue reading LEAD Mission Designer
We're looking for a Lead Engineer to organize, oversee and optimize the work of the Engineering Team throughout the development process. Our ideal candidate will have the curiosity to tackle cutting-edge technical challenges, the experience to apply tried-and-true solutions, and the discipline to determine the difference. Responsibilities Work with the Technical Director and other leads … Continue reading Lead Engineer
Highwire is excited to be a part of the Perp Games VR Advent calendar this year! Enjoy our Christmas Eve video and have yourself a Marty Little Christmas... To enter to win a signed copy of the Golem soundtrack, reply to the official advent Tweet. As it's Music in #VR today, we're giving away a … Continue reading Peace on Earth Advent Calendar – Day #24
In the world of Golem there are no proper names; Everyone is named after a common object or action. Like "Scratch" or "Pocket," for example. Well, Twine has a friend named Patch that lives down the road. His house is infested with dunebugs that chew holes in his socks, but he doesn't know what to do about … Continue reading Golem v1.02 Patch Notes
Left-hand mode, control options, bug fixes and more
See the new trailer!
Highwire Games is looking to fill a few positions for our next project. Think you have what it takes to step out onto the wire with us?
Highly Anticipated PlayStation® exclusive Golem confirmed for release this Fall