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Highwire Games

Old Dogs. New Tricks.

Category: studio news

We’re Highering

Posted on August 21, 2019November 23, 2019 by Community Manager in studio news

Highwire Games is looking to fill a few positions for our next project. Think you have what it takes to step out onto the wire with us?

Golem emerges from the shadows this fall on PlayStation VR

Posted on August 19, 2019May 24, 2021 by Community Manager in Golem, studio news

Highly Anticipated PlayStation® exclusive Golem confirmed for release this Fall

Still Chiseling

Posted on March 5, 2018November 16, 2019 by Community Manager in Golem, studio news

Good News, Bad News

Tagged featured, studio news

Ex-Magazine Editor covers Golem for Ex-Murdoch Website

Posted on March 10, 2016March 5, 2018 by Community Manager in studio news

All in good fun

Behind the Scenes

Posted on December 8, 2015March 10, 2016 by Community Manager in Golem, studio news

Pull back the curtain on Golem's development

Old Clogs, New Kicks?

Posted on November 4, 2015March 10, 2016 by Community Manager in studio news

We've been working on this for a while...

Tagged featured

Studio Open House

Posted on October 1, 2015June 5, 2020 by Community Manager in studio news

With our office mostly finished, Highwire threw an Open House for all the family, friends and colleagues (and a few fans) that have supported us over the past year. Thanks everyone! We couldn't do this without you!

Moving Day

Posted on August 11, 2015December 8, 2015 by Community Manager in studio news

These guys work fast!

Is Highwire Hiring?

Posted on June 17, 2015May 22, 2020 by Community Manager in studio news

Short answer: Nope.

Tagged featured, game

First Step

Posted on June 15, 2015November 4, 2015 by Community Manager in studio news

The lights are on. The music is playing. The crowd is gathering, watching to see us perform... or maybe plummet. Time to put that front foot out onto the wire.

Tagged featured, game

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