We have some good news and some bad news.
The bad news is… we’re going to delay Golem a bit longer. There’s no single reason for the delay, just a few small things that taken together make it the right thing for the game and for Highwire. We want to release a polished VR experience that we are proud of — there’s still some tuning and optimization to be done — and we’re too old for another insane death-crunch.
The good news is… we’re going to delay Golem a bit longer. The game is still coming out soon and we don’t expect the delay to be very long. In the meantime, go listen to Marty’s fantastic prequel album “Echoes of the First Dreamer” or play through Moss again. We’ll let you know when we have a new date.
-Jaime, Jared and Marty
Today we are excited to announce “Echoes of the First Dreamer“; the musical prequel to Golem. It’s not the soundtrack to the game, it’s a stand-alone album composed, arranged and recorded as an independent work. It will be released before the game and introduce you to the world and themes of Golem.
In order to fund Echoes we need your help. An album of this type is more complicated and expensive than a traditional game soundtrack, and pulling it off will require more time, more musicians and engineering support, and more sophisticated mastering and editing. This project can only happen with your support!
So, please visit www.thefirstdreamer.com to check out the exclusive backer rewards and pledge today!
IGN has done an outstanding job this month putting out a series of videos and articles on Golem. Absolutely required viewing for Golem fans.
You can check out all their coverage at IGN.com, but here are a few of our favorites!
Vic and Travis doing commentary on the Golem Announcement Trailer
A 360-Degree “SceneShot” of the Golem Arena
In-Depth Explanation of Golem’s Unique Controls
As more journalists and enthusiast press get a chance to play Golem and post their impressions, we needed a place to curate links to all the coverage. Now, you can visit our Press Page for all the latest stories, articles and videos related to the studio and our games.
The latest piece is an in-depth article from Ben Kuchera (@benkuchera) on Polygon. Read what he has to say about the game’s controls and visuals, and hear directly from the team as they discuss why they are excited to work in VR.
If we missed anything worth reading or watching, you can let us know in our forum!
The PlayStation video team posted “PlayStation Experience 2015: Golem Conversation” — a video they ran on the PSX live stream featuring interviews with the Highwire team as they work on the announcement trailer.
Watch it for extra details about the game, some hidden secrets in the background and a cameo by one of the members of Daft Punk.
Highwire Games is happy to finally be able to officially announce something we have been working on for a while… our brand new logo!
(What? You think we would just haphazardly announce our first game on our website? Not hardly… that will require a larger stage.)
Now, we know that the retro red sneaker logo really resonated with the Highwire community — to the point that it became the unofficial uniform at our fan meet-ups — so we aren’t abandoning it. Think of it as the throwback logo that only the really committed fans know about. We’ll still bring it out every once in a while… maybe as a t-shirt?
So, like the new logo? Prefer the old one? Want either one printed on a shirt, hoodie or other item of clothing? What color combo would you wear? Let us know on the reddit forum!
World Art Director
Vic DeLeon is a puzzle, a paradox, an artist composed of impossible contradictions.
How do you explain that the man is a published author, professional photographer and respected speaker, but is best known for #WeirdFishWednesday.
What do you make of the fact that Vic made headlines when he left 343 Industries — where he was an Art Lead and directed an army of artists on one of gaming’s most successful franchises — to quietly join a tiny studio with no pedigree — where he is currently an environment team of one?
Vic is mysterious. Some might say crazy. Some might say he literally swims with sharks. Annually.
And how do you introduce someone to Highwire’s fan community when they already know him so well? Why spend time promoting someone who already has twenty times the number of Twitter followers as the studio? It’s kind of puzzling, actually… maybe we should just take a page out Vic’s #UnZen playbook and post black-and-white photos of creepy dolls.
“Yeah, it’s a child’s doll, but those are real human teeth. Crazy, right? … What?! Come back!”
– Vic DeLeon, @vicdeleon
Matt is an experienced gameplay programmer, specializing in player input and unusual peripherals. He was the engineer responsible for “one of the best PlayStation Move compatible titles” and helped drive early prototyping for the DualShock 4. He’s a virtual reality evangelist with an addiction to Kickstarter and a storage unit full of prototype hardware. Obviously, a valuable hire for a new studio with ambitious aspirations working on cutting edge platforms. But start to connect the dots, and it seems like he may actually be a Machiavellian puppet master with everyone helplessly dancing to his tune.
- Before joining the studio, before there was a studio, Matt loaned us his first-edition DK1, which really got the whole thing rolling.
- Matt was the first person to voluntarily leave a paying position to join the team. (Strike one. Strike two. Strike three.) Almost as if he knew how it would work out.
- When it was time to choose a location for the studio, we coincidentally found a place mere blocks from his loft in downtown Seattle. And this space happened to have a full-size dance floor and room for his DJ equipment and ridiculous gear.
- His full name is “Matthew Earl Longest” which is an anagram for “Let Not HW Games Alert”. Clearly this is a long-term plan.
- After years in the industry, Matt has accumulated the perfect set of skills for our current project. Or… has our project been carefully tailored to his skillset?
- Matt was the only member of Highwire Games that already owned a pair of red shoes before the PAX 2015 selfie contest.
- He always gets to work on the coolest parts of the game!
“I don’t know… have you tried putting a dampened spring on it?”
– Matt Longest