If you’re a huge Halo fan… you probably don’t know Jared Noftle. If you’re in the gaming press and looking for a story… maybe you don’t know Jared Noftle. But if you are a developer with more bugs than an anthill and an engineering team so underwater they need snorkels, then Jared Noftle is definitely on your contact list. As the front man for an international team of under-cover programmers, Jared has been air-dropped into every hooped project on the west coast; you may not know the man, but you have definitely seen his work.
However, if what you really need is someone who knows how to found, fund and run a game studio, someone with a particular set of entrepreneurial skills… well then you’d better have more than a name and a phone number, you’d better have some leverage. So when we pulled Jared from the smoking wreckage of burned down ryokan after a patch job that went bad, we knew we had our man.
“Cuddlr? What’s Cuddlr? I never even heard of Cuddlr… who wrote this? Jaime! Hey, who researched this profile? It’s all wrong!”
An award-winning Composer and premier Audio Director, best known for his work on Halo and Destiny’s “The Music of the Spheres.” Marty is also an accomplished chemistry professor and vitamin shill. He has not announced plans to work with 343 Industries on an upcoming Halo TV series.
Destiny, Halo: The Master Chief Collection, Halo 4, Halo: Reach, Halo 3: ODST, Halo 3, Halo 2, Halo: Combat Evolved, Oni, Myth II: Chimera, Septerra Core: Legacy of the Creator, Myth II: Soulblighter, Myth: The Fallen Lords, Riven: The Sequel to Myst
“Don’t mistake the golden egg for the goose that laid it.”
Halo game designer and world’s foremost authority on plasma rifle projectile speeds, Jaime specializes in crafting and tuning a game’s “thirty seconds of fun,” the core gameplay cycle that provides the foundation for everything else. It is said that he draws life-energy directly from empty white boards.
“All game design is psychological manipulation; designers have a moral obligation to their players to work for their benefit.”
Been getting this question a lot. The answer is “Yes, we are hiring… but we have not announced any open positions and are not accepting applications right now.”
Highwire is a small studio. So far, we’ve been able to fill any openings on the team with friends and former colleagues. When we need to broaden our search, we will announce any job openings on Twitter. So your best bet is to follow us @highwire_games.
The lights are on. The music is playing. The crowd is gathering, watching to see us perform… or maybe plummet.
Time to put that front foot out onto the wire.