Pull back the curtain on Golem's development
News
Highwire’s First Game Announced at PSX
Watch our PSX announcement trailer!
Old Clogs, New Kicks?
We've been working on this for a while...
Studio Open House
With our office mostly finished, Highwire threw an Open House for all the family, friends and colleagues (and a few fans) that have supported us over the past year. Thanks everyone! We couldn't do this without you!
Vic DeLeon
World Art Director
Matthew Longest
Gameplay Programmer
Jared Noftle
Technical Director
Moving Day
These guys work fast!
Marty O’Donnell
Audio Director
Jaime Griesemer
Creative Director